EXERGAMING
EXERGAMING FOR SENIORS
Contents
Research…about all the benefits
WIKI http://exergaming.pbworks.com/
WIKI (Seniors) http://exergaming.pbworks.com/Exergames-for-Seniors
FitViewer - is a fitness software accessorie, which
enables bycicles or fitness bikes to drive through a
virtual reality at home. Digital films in high resolution quality of well-known
scenic routes through european
mountain areas guarantee an interesting and joyful fitness session.
Machine Dance for seniors http://www.machinedance.de/
Also http://www.positivegaming.com/
Dancetown, the
world's first dance game for grownups! http://www.dancetown.us/
DanceTown has the potential to be more
recreational and more enjoyable than other types of exercise for inactive
middle-age and older adults.
Another
advantage of DanceTown is the potential to exercise
at home, with a simple technology that does not require a large space.
Moreover, since two dance pads can be connected simultaneously, people can play
at the same time.
All these
characteristics of DanceTown may help inactive middle
age and older people to become more active. While we do not know of any formal
studies of dance pad games in healthy middle-aged or older adults, the program
has been shown to be safe in children and young adults.
http://www.dancetown.us/benefits/benefits.asp?BID=2
The Dancetown
system has:
·
Two arcade quality dance platforms;
·
Two reconfigured support frames;
·
A computer and software.
The retail price of the
system is $3,995.
And others
http://www.flingpc.com/en/product/index.asp
http://www.flingpc.com/en/index.asp
http://www.connectandplay.nl/products.html
http://www.positivegaming.com/
http://silverfit.nl/en/index.htm
Link http://www.humanagames.com/#/happyneurongames/
Discover thousands
of hours of cognitive training fun with very diverse exercises, each
one with numerous options, difficulty levels and data sets.
There are several different
types of memory at work in the human brain. "Working memory"
processes information over a span of about 15 seconds, "short-term
memory" retains information for up to about 60 seconds and "long-term
memory" stores information indefinitely. Taken together, these are the
cognitive skills we may notice most when they're slipping. Sustained practice
with memory games and exercises helps to expand your strategies for remembering
various kinds of information and helps to strengthen your memory functions.
An American in Paris |
http://www.happy-neuron.com/games/memory/An-American-in-Paris.html
Around the World in 80 Trips |
ird Songs |
Displaced Characters |
Elephant Memory |
Heraldry |
Hark back to centuries past and memorize coats of arms
and all their complexities. |
Objects, Where
are You ? |
Shapes and Colors |
The Squeaking Mouse |
What does a lynx, a marmot or a reindeer sound like?
Could you recognize their call? |
Words, Where
are You ? |
A perfect workout for your left and right brain. |
(out of http://www.machinedance.de/)
Exergaming & Rehabitainment:
Use of game software and/or associated hardware to motivate, track, and induce
various forms of physical activity (aerobic, physical therapy, anti-atrophy,
etc.) that provides specific health outcomes.
Health
Behavior Change:
Use of game software and related resources to effect and support individuals in
changing behaviors that put them at-risk for poor health.
Disease
Management & Education:
Use of game software and related resources to educate people about diseases and
especially to assist those with diseases and chronic illnesses to live well
with those ailments.
Public
Health Messaging & Patient Communication:
Use of game software and related resources to communicate to the public about
health concerns, policies, or health issues.
Cognitive
Health:
Exploring the theories and practices behind using games to improve various
aspects of cognitive health via game-based conditioning/stimulation including
but not limited to various forms of memory, equilibrium, and eye-hand
coordination.
Training
& Managment Sims & Occupational Recruitment:
Training skills, management practices using games. Using
games to visualize health-related jobs, practices, and systems in an attempt to
recruit talent to health-based occupations.
Accessibility
for Games & Disability focused Games:
Making all games accessible or providing games specific to disabilities in
order to people with lifelong or temporary disabilities enhanced quality of
life, specific therapy, new social capabilities, or disability related
training.
Epidemiology:
The use of games in all aspects of epidemiology including training,
visualization, behavior research, modeling, and more.
Pain
Distraction & Stress Relief:
Games or game-like environments provided to offer distraction from chronic, or temporary pain, medical procedures or as means
to provide relief from stress.
CyberPsychology:
Games or game-based environments that provide support for psychological
assessment, treatment, or education.
Entertainment
Games About Health or Substantial Health Related Play:
Games that offer interesting media studios, design patterns, or other insight
into how health is or could be portrayed in games.
Health
Effects of Games:
Studies that show general health related outcomes from playing games in general
(e.g. repetitive stress injuries, online game addiction, motion sickness, etc.)
First Aide,
First Responders & Mass Casualty Training:
Games that specialize in training citizens and professional first responders in
all forms of pre-hospital care and aide including for incidents involving mass
casualties.
Medical
Informatics & Health Data Collection:
The use of games, game technologies, and design patterns to aide in the
collection, visualization, and analysis of health and medical information.
Virtual
Patients:
Use of game-based technologies and design techniques to create believable
physiological and psychological synthetic humans for use in training and other
relevant situations.
Interface
& Visualization Applications:
Applying game design techniques and game technologies to problems in health and
healthcare involving application interface design and general issues of
visualization.
Personal
Health & Electronic Medical Record Systems:
Using interface ideas and avatar technologies from games along with other
design and engineering resources to foster innovation in personal health and
electronic medical record systems.
International conferences : http://gamesforhealth.org/index3.html
Interactive Fitness and Exergame Network (forum)
http://www.linkedin.com/groups?gid=1895278
Exergaming Evangelists
http://www.linkedin.com/groups?gid=132558&goback=.anb_1895278_*2