Digital Security
for Senior Citizens (DiSC) Project
Erasmus+
2020 2022
The
DiSC project aims to support and upskill senior
citizens to increase their digital skills and knowledge to be able to
proactively identify and protect against cybersecurity threats and scams
which take place through technology and devices.
The
project is funded through the Key Action 2: Adult Education call of the Erasmus+
programme. The DiSC project started on 1st December 2020 and will last
24 months until 30th November 2022.
The
project consortium involves 5 partner organisations:
·
CWEP,
Poland
·
E-Seniors,
France
·
Innohive,
Greece
·
FyG
Consultores, Spain
·
Cuiablue,
UK
The
project will develop a framework of digital security competences to guide
senior citizens to identify and quantify the skills which will help them
protect themselves from digital security threats. To ensure the framework is
used in a practical way, DiSC will also develop a benchmarking tool for
end users to measure their level of digital security competence. This will be
supported by an online serious game for the users to be able to practice
digital security skills in a safe, virtual environment. The project will
also look to influence national and European level policy, by drawing together
evidence-based conclusions and policy recommendations from data gathered
throughout the project.
Project
Objectives:
1. To develop senior citizens’ digital
competences
2. To educate senior citizens on the
types of digital dangers and their consequences
3. To build the digital capacity of
senior citizens to recognise and proactively adapt to digital security threats
and scams
4. To lay the foundations for the implementation
of national and European digital security policies
The
intended project beneficiaries are senior citizens aged 55 and above, as
well as organisations focused on upskilling and increasing the ICT
competences of senior citizens.
Project Outputs:
1. Framework of Digital Security
Competences
2. Benchmarking Tool for Digital
Security Competences
3. Interactive Online Digital Security Board
Game
4. Policy Recommendations