11-12th
of September 2014
GAMES 3rd
CONSORTIUM MEETING IN ALMERIA
·
Welcoming
·
Partners’
presentations about their main achievements throughout the first year of the
project:
1) M3Cube’s
presentation (To SEND to Austrian partner (and to all partners indeed) the
website and the programme of the International Games conference that I attended
on the 16-th of June)
1) Turkish
presentation (Young Democrats) of the main achievements during the first
year of the project.
-
presentation of games project to Kocaeli Directorate of National Education
(with 15 attendants)
- a games
workshop with 20 students from Izmit Technical and Vocational high school: ICT
supported language teaching activities
and students were invited to share their opinions
-presentation
of Games project and games related to Social sciences, FLL and Maths to 15
students
2) Austrian
presentation. Kathrin
Examples of Games she introduces:
-
The
Geese of Snakes and Ladders
-
Any
board games played with dice
-
Memory
(pictures/words) : find the word and its definition
-
Activity
with verb cards: word’s explanation in pantomime
-
Puzzles:
German-English vocabulary
-
Games-findings
and recommendations : the easier the
game and the rules the better, don’t punish mistakes, everyone should be a
winner
3) Turkish
presentation of Nazili public School and evening craft school activities of
the last year
-
Conducting
workshops with their students (students’ age was between 20 and 67)
-
Presentation
of the expected results
4) Spanish team’s
Universidad of Almeria presentation of their main activities
-
Logo
-
On
line paper
-
Spanish
flyer
-
Workshops
-
GAMES:
mime, taboo, picturious,
5) University of Third
Age in the University of Wroclaw presentation, Jacek
-
Special
English classes for students of the UTA
-
3
level groups: beginners, intermediaries, advanced
-
After
each workshop participants filled in the evaluation forms and in the end they
also conducted a Focus groups with learners and individual interviews with
teachers
-
Showing
some examples of games.
·
Evaluation
of the first half of the project: Focus group
Presentation of what
have been done so far:
-
3
partners meeting
-
2
newsletters
-
On
line article
-
Social
networks
Focus group conducted by Jacek. All partners had
to answer 2 questions
1)
What
are the strengths of the project? Meaningful, innovative,
2)
What
are the weaknesses? People have to know ICT to use them in games. On-line
games.
·
Discussion
about Project: pending tasks set dates for upcoming meeting, questions
-
Workshops
and classes – everyone, all the time
-
3rd
meeting report – Oct 2014, Spain and Poland
-
3rd
project’s newsletter – Oct 2014 Spain
-
Local
seminars to promote project – March 2015 all partners
-
Good
practices Guide – April 2015 Spain
-
A
booklet with the views of the participants about the usage of audio visual
method in language learning – April 2015, Turkey (NHEMvASO)
-
Collecting
and sending materials for the Catalogue of Supportive Techniques and
Competences in languages teaching – May 2015 all partners to sent to
coordinator
-
Catalogue
Common tools for investigation (excel sheet that Jacek showed us) this is the
questionnaire about games that were conducted in the class – to be filled in by
teachers (on peut le donner ŕ Diana/Mark/Palden??) responsible partner –
Austria in spring 2015.
-
Kathrin
will send by the end of November the first data for the Electronic catalogue of
Supportive Techniques in language learning.
-
Digital
collection of games to improve entrepreneurship – May 2015 Austria
-
Final
Conference – June 2015 all partners
-
Methodological
files – June 2015, Poland
-
On-line
final document – July 2015
-
Final
report
Meetings: we can make 3 more meetings: Turkey,
Austria, Poland
Not all the partners don’t have to come to the
3rd one
Next meeting in Afyo in January 2015 on the
13-14-15th
Then we will have a meeting in Austria on the 5th
and 6th of May 2015
Final meeting in Poland in June- dates to
decide
·
Lunch
·
Workshops
presentations:
Workshop 1: Theoretical Assumptions – Mother
tongue, Socialising, Own Identity
Workshop 2: Gaming Dice and Teaching English to
Elderly (+ Rory’s Story Cubes)
Elderly
students : aging (memory , attention decrease), motivation (giving up),
adapting activities (being active and dynamic), learning process (evaluation,
reinforcements)
Workshop 3 : Augmented reality books
·
City
tour visit organized by Spanish team